“Create a full AI-powered educational web platform called “English Adventure Hub”.
Purpose:
A gamified learning platform that helps students from grade 3 to grade 7 learn English through interactive AI activities.
Students explore learning adventures while developing speaking, grammar, vocabulary, and writing skills.
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HOME PAGE
Title:
English Adventure Hub
Subtitle:
Learn English through adventures, games and AI.
Buttons:
Start Learning
Teacher Session
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SMART TEACHER SYSTEM (NO REGISTRATION)
The platform uses a SMART PIN SYSTEM.
STEP 1 – CREATE CLASS (one-time setup)
Teacher enters:
– Class name (e.g. 5A English)
– Grade level
System generates:
– Permanent Class PIN (4–6 digits)
Example:
Class: 5A
PIN: 4832
This PIN is reused for ALL future lessons.
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STEP 2 – START LESSON (each class hour)
Teacher enters:
– Class PIN
– Selects LESSON TOPIC
Examples:
– Present Simple
– Past Simple
– Daily Routine
– Food and Drinks
– Describing People
– There is / There are
System generates:
– Student class codes (if needed)
– Activates lesson session
IMPORTANT:
Each lesson has a NEW topic but SAME class PIN.
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TOPIC-BASED LEARNING ENGINE
The selected topic controls ALL modules.
Example:
Topic: Present Simple
Speaking → daily routine speaking tasks
Grammar → Present Simple exercises
Story → Present Simple storytelling
Escape Room → Present Simple puzzles
Vocabulary → daily actions
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STUDENT LOGIN
Students enter:
– Name
– Class code
System automatically:
– connects them to the class via PIN
– loads current lesson topic
– restores their previous progress
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GRADE RULES
Grade 3–4 → Bulgarian instructions
Grade 5 → Bulgarian + English
Grade 6–7 → English only
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STUDENT DASHBOARD
Show:
🎤 Speaking Adventure
🏰 Escape Room
📚 Story Builder
🕵 Grammar Detective
Also show:
– Current mission (e.g. “Present Simple Mission”)
– Total points (accumulated across lessons)
– Progress bar toward certificate
– Badges
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PROGRESS SYSTEM (VERY IMPORTANT)
– Student progress is SAVED across multiple lessons
– Points accumulate over time
– Learning path evolves based on performance
Students DO NOT lose progress when lesson ends.
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MODULES (TOPIC ADAPTIVE)
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AI SPEAKING COACH
– Topic-based speaking prompts
– AI feedback (grammar, pronunciation, vocabulary)
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ESCAPE ROOM
– Topic-based puzzles
– Increasing difficulty
– Points + time bonus
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AI STORY BUILDER
– Topic-based story starter
– AI writing support
– Creativity scoring
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AI GRAMMAR DETECTIVE
– Topic-based error correction
– AI hints and explanations
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AI LEARNING PATH
– Tracks long-term performance
– Suggests personalized missions
Example:
– Improve verb endings (-s)
– Practice time expressions
– Expand vocabulary
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POINT SYSTEM
Per lesson (average):
Speaking → 20
Escape → 30
Grammar → 25
Story → 35
Total ≈ 110 per lesson + bonuses
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FINAL REWARD SYSTEM
Students accumulate points across lessons.
When reaching ~300 points:
Unlock:
– Digital Certificate
– “English Adventure Master” badge
– Printable certificate
Certificate includes:
– student name
– completed topics
– total points
– class name
– date
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AI TEACHER ASSISTANT
Accessible via Class PIN.
Teacher inputs:
– Grade
– Topic
AI generates:
– exercises
– worksheets
– speaking prompts
– mini tests
– grammar tasks
– escape room puzzles
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AI REQUIREMENTS
AI must:
– adapt content to topic and grade
– provide feedback
– track progress
– generate materials
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DESIGN
– colorful
– simple
– child-friendly
– adventure-based
Students feel like they are progressing through missions over time.
Example:
Lesson 1 → Present Simple Mission
Lesson 2 → Past Simple Mission
Lesson 3 → Vocabulary Mission
All progress builds toward final achievement.
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Add a new module to English Adventure Hub called “”Vocabulary Quest”” (Приключение с думи).
PURPOSE
– Expand students’ vocabulary
– Reinforce words from the current lesson topic
– Interactive and gamified
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STUDENT DASHBOARD
– Show module icon: 🗝️ Vocabulary Quest
– Show progress bar, points, badges, current topic
– Indicate number of words in current mission
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MODULE MECHANICS
1. Each mission: 5–10 vocabulary items (words or short phrases)
2. AI generates words based on:
– Teacher-selected lesson topic
– Student grade level (3–7)
3. For each word:
– Multiple choice question (select correct meaning)
– Match word to picture
– Write a short sentence using the word (optional for older grades)
4. Points awarded per correct answer:
– 3–5 points for each word
5. After finishing all words:
– Show “Start New Vocabulary Mission” button
– AI generates a new set of unique words (do not repeat previous ones)
– Update points and progress bar
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GRADE ADAPTATION
Grade 3–4:
– Instructions in Bulgarian
– Use simpler words and pictures
Grade 5:
– Instructions bilingual (Bulgarian + English)
– Medium difficulty
Grade 6–7:
– Instructions fully in English
– Use more complex words, idioms, phrasal verbs
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POINT SYSTEM
– Each mission: up to 25 points
– Points accumulate toward total lesson score
– Integrates with badges and certificate system
Achievement levels example:
– 100+ points → “Good Start”
– 200+ points → “Rising Explorer”
– 300 points → “English Adventure Master”
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BADGES & CERTIFICATE
– When reaching milestone points, unlock badges
– Show badges visually
– When reaching 300 points: generate certificate → downloadable
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AI REQUIREMENTS
– Generate unique words for each new mission
– Avoid duplicates for the same student
– Provide instant feedback on answers
– Support multiple languages according to grade
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UI DESIGN
– Colorful, kid-friendly, clear buttons and images
– Progress bar shows words completed in current mission
– “”Start New Vocabulary Mission”” button visible at the end
– Optional: small reward animations for correct answers
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IMPORTANT
– Integrate seamlessly with existing modules (Speaking, Grammar, Escape Room, Story Builder)
– Track points, badges, and certificates in unified system
– Keep it fast and classroom-friendly (~30-minute lesson)
Enable all modules (Speaking, Grammar Detective, Escape Room, Story Builder) to support repeated practice without repeating content.
1. Track completed items for each student:
– Speaking prompts answered
– Grammar questions completed
– Escape Room puzzles solved
– Story starters used
2. When the student finishes all items in a module:
– Show a button: “”Start New Mission”” (or “”New Case””)
– AI generates a new set of items for that module
– Ensure new items are:
– Topic-based (teacher-selected)
– Unique (not repeated for this student)
– Adapted to student grade level (3–7)
3. Module-specific behavior:
a. **Speaking**
– Generate 1–2 new speaking prompts
– Student records voice
– AI gives feedback
– Track prompts completed
b. **Grammar Detective**
– Generate 5 new grammar questions
– Avoid duplicates
– Track questions completed
– Update points
c. **Escape Room**
– Generate 3–5 new puzzles
– Unique for student
– Points awarded per puzzle
d. **Story Builder**
– Generate new story starter
– Student continues writing
– Track story attempts
– AI feedback applied
4. Points accumulation:
– Keep points from previous missions
– Add points from new missions
– Track progress toward badges and certificate
5. Display:
– Progress bar / total points
– Current module / lesson topic
– Level indicators (Good Start → Rising Explorer → English Adventure Master)
6. Fallback:
– If AI cannot generate new content, repeat random items from a pre-made bank
– Avoid exact duplicates
7. UI:
– One button per module: “”New Mission””
– Updates points and progress immediately
– Works for all grades (3–7)
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